week 9 post 3: gamification five-part chart

    Through this source I learned that gamification was first primary or more popularly used in marketing strategies. And I also learned that gamification goals are not specifically the outcome but the process in which it is implemented. I learned about the five-part process for applying gamification in structural settings. I learned that for game authentication to be implemented, it must go through these 5 steps. 

    The flow chart goes in this order: understanding audience context which is just knowing who your students are and where the course/training/instruction fits into the larger curricular framework. The Context refers to the type of instruction and where it will take place, for example individuals, groups, class size. Identification of factors that hinder the advancement of learning will help the instructor define learning objectives and structure the placement of game elements in the curriculum. Then educators begin to identify resources – pre-existing games or ones that you will develop, which can range from complex to very simple. then they can start implementing the gamification strategies. A question I have is who created this chart and what research was used to decide the order?  

 

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  1. How could a teacher located all the resources and create these individualized plans?

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