week 6 post 2: memory and gamification

    In education using game elements in non-game contexts aims to increase the engagement and motivation of students, capturing their interest to continue learning and influencing their classroom behavior. However, using gamification in educational settings is sometimes stigmatized and it is limited because of inadequate access to technology, lack of professional ability in integrating modern technologies, and resistance to change. Even though gamification optimizes our brain's processing of new information.  

    New data is lost unless it is stored in our long-term memory through a multi-layered process. The first relay of new data is in our working memory, which can handle only a small amount of information at a time. The human brain can process seven pieces of information at one time, which will be lost in 20 seconds if not further processed to reach long-term memory. This can be improved through gamified lessons, with the audio-visual presentation, minimized bites of organized information, brief time lapses, and often repetitive patterns.  

Comments

  1. Your font size and space changes between paragraphs.

    Can you give me an example of 7 different pieces of information that would be processing at one time?

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