week 6 post 1: gamification and effects on education

  • The main learning styles are:  

    (1) visual, relying on images and mind maps,  

    (2) auditory, using sound, music, and rhythms,  

    (3) physical or learning by doing,  

    (4) verbal, using speech and writing,  

    (5) logical, relying on reasoning to help see the big picture,  

    (6) social or group learning,  

    (7) solitary 

    • Educational methods currently used are very broad and include academic teaching, practical training, discussion, directed research, and multimedia-based learning. 

    • Gamification in education may optimize the brain’s processing of new information 

    • This may be facilitated by the general aspects of gamified lessons, with the audio-visual presentation, minimized bites of schematized information, short time lapses, and often repetitive patterns.\ 

    • Recent research has suggested that the attention span in humans has decreased from around 12 to 8 seconds.  

    • Gamification in education can improve motivation and engagement. 

    • Gamification changes the brain’s reward and pleasure center and improves learning 

    • This change has been attributed to the digital revolution, aside from its beneficial effects including faster reaction time and increased the ability to multitask.  

    • Adopting gamification in education to a certain extent may be a healthy initiative to modernize education to go hand in hand with the new digital era. 

     

  • How Does Gamification Effect the Learning Process? - The Advocate (theedadvocate.org) 

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