week 11 post 1: gamification online and in person classrooms

 (openlms.net) 

  • By bringing together traditional game elements used in face-to-face classrooms with game theory and various motivational theories from the psychology of learning, a new interdisciplinary theory of gamification emerged over the last decade. 

  • Gamification in education reaches its most useful form when it is used in an online classroom.  

  • Adding enhancements to the existing organizational systems to add elements of game playing designed to increase participant engagement is probably the shortest clear definition of gamification. 

  • To find the best and most unique ways to apply it to your online courses, it helps to understand how different ways of gamifying the learning experience serve different purposes 

  • To find the best and most unique ways to apply it to your online courses, it helps to understand how different ways of gamifying the learning experience serve different purposes. 

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