week 3 post 1: direct manipulation and invisible interafces

 lesson 2.3: direct manipulation and invisible interfaces

Introduction to Direct Manipulation and Invisible Interfaces 

  • Direct manipulation---> is the principle that the user should feel as much as possible like they're directly controlling the object of their task. 

  • an invisible interface---> the user has to spend no time thinking about the interface that they're using. 

  • All their time is dedicated to thinking about the task that they're performing. 


Exploring HCI: Direct Manipulation & VR 

  • Virtual reality right now is making some incredible strides in facilitating direct manipulation in places where it just hasn't been possible before. 


Making Indirect Manipulation Direct 

  • direct manipulation isn't just about designing interactions that 

  • feel like you're directly manipulating the interface. 

  • It's also about designing interfaces that lend themselves to 

  • interactions that feel more direct. 


Exploring HCI: Direct Manipulation 

  • Direct manipulation is contingent on 

  • immediate feedback that maps directly to the interaction. 

  • Virtual reality thrives on making you feel 

  • like you're somewhere else both visually and auditorily, 

  • but it has a long way to go can aesthetically. 


Invisible Interfaces 

  • Whether through using direct manipulation, 

  • through innovative approaches to shrinking these gulfs or 

  • through the user's patience and learning, our ultimate goal is for 

  • the interface between the user and the task to become invisible. 

  • What this means is that even though there is an interface in the middle, 

  • the user spends no time thinking about it. ---> Instead, they feel like they're interacting directly with the task rather than with some interface. 


Invisibility by Learning 

  • We shouldn't fall into the trap of assuming that just because an interface has become invisible, the design is great. 

  • Interfaces become invisible not just through great design, but also because users learn to use them. 

  • With enough practice and experience, 

  • many users will become sufficiently comfortable with many interfaces to feel invisibly integrated in the task. 


Invisibility by Design 

  • goal is to create interfaces that are invisible from the moment the user starts using them. 

  • They should feel immediately as if they're interacting with the task 

  • underlying the interface. ---> extremely tall order and one we probably won't meet very often, but it's the goal. 

  • people tend to underestimate the complexity of HCI, because When you do things right, people won't be aware that you've done anything at all. 

 

5 Tips: Invisible Interfaces 


  • Number one affordance---> are places where the visual design of the interface is just how it's supposed to be used. 

  • - Buttons are for pressing, dials are for turning, switches are for flicking. 

  • -Use these expectations to make interface more useable. 

 

  • Number two, know your user. 

  • In visibility means different things to different people. 

  • Invisibility to a novice means the interactions are all natural, but invisibility to an expert means maximizing efficiency. 

  • * You must now who you're trying to design for

 

  • Number three, differentiate your user. 

  • Maybe you're designing something for both novices and experts. If that's the case, 

  • provide multiple ways of accomplishing tasks. 

 

  • Number four, let your interface teach. 

  • ideally the interface itself will do the teaching. 

  • * The goal is to teach them more efficient ways of performing the actions without requiring them to already know that in order to do their work. 

 

  • Number five, talk to your user. 

  • the best thing to do is talk to the user. 

  • Ask them what they're thinking while you use an interface. 

  • * Note especially whether they're talking about the task or the interface. 

  • - If they're talking about the interface, then it's pretty visible. 

 
Conclusion to Direct Manipulation 

  • applications of effective feedback cycles: direct manipulation and invisible interfaces. 

  • - interfaces are most effective when the user has a sense that they're directly manipulating the object and their tasks. 

  • modern technology like touchscreens and virtual reality are making it possible for manipulation to feel more and more direct. 

  • the most effective interfaces become invisible between the user and their task. 

  • Since the user it spends no time at all thinking about the interface. 

  • interfaces can become invisible via either learning, or design and are most interested in designing them to become invisible. 

  • To a large extent, that's the definition of usable design, designing interfaces that disappear between the user and their task. 

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